In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing.
Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so.
In war-torn feudal Japan, the soldiers are restless. The endless battles, betrayals, and broken promises have the soldiers questioning where their loyalties lie. Meanwhile, the daimyo are strategizing, marshaling their troops, and erecting strongholds to bolster the strength of their armies, all in pursuit of honor and ultimate victory.
In Gunkimono, players take on the roles of these daimyo, plotting their military advances across the countryside. Each new squad of troops yields victory points, but you may decide to forgo these points and save up for your stronghold instead. All the while, you need to keep an eye on your opponents so that their forces do not grow too large and expand at your expense.
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.
In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability.
Warhammer Underworlds: Nightvault is a new core set for the Warhammer Underworlds line. Everyone has been (incorrectly) calling the game Shadespire all this time, but in reality, that moniker is better reserved for the first year’s worth of products. Like the Shadespire core set, Nightvault includes 2 warbands, boards, tokens and other assorted gaming necessities. It also includes a couple of new twists. The world of Age of Sigmar is full of magic, and Nightvault is introducing a magic system. Both new warbands include wizard units; in fact, Stormsire’s Cursebreakers are all magic casters!
Warhammer 40,000: Kill Team is the best place to start for the 40K curious.
An all-inclusive starter set, plus a broad set of rules for 16 different factions.
Simply put, Kill Team is a paradigm shift for Games Workshop, one that’s set to breathe new life into the iconic 40k tabletop franchise.
Inside the box you’ll have enough plastic sprues to make 20 miniatures, 10 for each of the two included factions, the Genestealer Cults and the Adeptus Mechanicus. These aren’t your run-of-the-mill starter set miniatures with simplistic sculpts and fixed poses. Each side is highly customizable, allowing for players to personalize each side to suit their tastes. The rules even encourage you to give each one a name and a backstory.
X-Wing Miniatures is a tactical table-top game where players fly Star Wars ships against each other, including X-Wings, TIE Fighters, the Millennium Falcon, TIE Defenders, and many others. Combat is very focused on planning and positioning, as well as building a great squadron in advance.
Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of crafts, to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission! Fast and visceral, X-Wing puts you in the middle of fierce Star Wars firefights. Use each craft’s unique maneuver dial to secretly plot its movement action for each turn.